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The Great Fall 2024 Book Preview
With the arrival of autumn comes a deluge of great books. Here you'll find a sampling of new and forthcoming titles that caught our eye here at The Millions, and that we think might catch yours, too. Some we’ve already perused in galley form; others we’re eager to devour based on their authors, plots, or subject matters. We hope your next fall read is among them.
—Sophia Stewart, editor
October
Season of the Swamp by Yuri Herrera, tr. Lisa Dillman [F]
What it is: An epic, speculative account of the 18 months that Benito Juárez spent in New Orleans in 1853-54, years before he became the first and only Indigenous president of Mexico.
Who it's for: Fans of speculative history; readers who appreciate the magic that swirls around any novel set in New Orleans. —Claire Kirch
The Black Utopians by Aaron Robertson [NF]
What it is: An exploration of Black Americans' pursuit and visions of utopia—both ideological and physical—that spans the Reconstruction era to the present day and combines history, memoir, and reportage.
Who it's for: Fans of Saidiya Hartman's Wayward Lives, Beautiful Experiments and Kristen R. Ghodsee's Everyday Utopia. —Sophia M. Stewart
The Third Realm by Karl Ove Knausgaard, tr. Martin Aitken [F]
What it is: The third installment in Knausgaard's Morning Star series, centered on the appearance of a mysterious new star in the skies above Norway.
Who it's for: Real Knausgaard heads only—The Wolves of Eternity and Morning Star are required reading for this one. —SMS
Brown Women Have Everything by Sayantani Dasgupta [NF]
What it is: Essays on the contradictions and complexities of life as an Indian woman in America, probing everything from hair to family to the joys of travel.
Who it's for: Readers of Durga Chew-Bose, Erika L. Sánchez, and Tajja Isen. —SMS
The Plot Against Native America by Bill Vaughn [F]
What it is: The first narrative history of Native American boarding schools— which aimed "civilize" Indigenous children by violently severing them from their culture— and their enduring, horrifying legacy.
Who it's for: Readers of Ned Blackhawk and Kathleen DuVal. —SMS
The Mighty Red by Louise Erdrich [F]
What it is: Erdrich's latest novel set in North Dakota's Red River Valley is a tale of the intertwined lives of ordinary people striving to survive and even thrive in their rural community, despite environmental upheavals, the 2008 financial crisis, and other obstacles.
Who it's for: Readers of cli-fi; fans of Linda LeGarde Grover and William Faulkner. —CK
The Position of Spoons by Deborah Levy [NF]
What it is: The second book from Levy in as many years, diverging from a recent streak of surrealist fiction with a collection of essays marked by exceptional observance and style.
Who it's for: Close lookers and the perennially curious. —John H. Maher
The Bog Wife by Kay Chronister [F]
What it's about: The Haddesley family has lived on the same West Virginia bog for centuries, making a supernatural bargain with the land—a generational blood sacrifice—in order to do so—until an uncovered secret changes everything.
Who it's for: Readers of Karen Russell and Jeff VanderMeer; anyone who has ever used the phrase "girl moss." —SMS
The Great When by Alan Moore [F]
What it's about: When an 18-year old book reseller comes across a copy of a book that shouldn’t exist, it threatens to upend not just an already post-war-torn London, but reality as we know it.
Who it's for: Anyone looking for a Sherlock Holmes-style mystery dipped in thaumaturgical psychedelia. —Daniella Fishman
The Message by Ta-Nehisi Coates [NF]
What it's about: One of our sharpest critical thinkers on social justice returns to nonfiction, nearly a decade after Between the World and Me, visiting Dakar, to contemplate enslavement and the Middle Passage; Columbia, S.C., as a backdrop for his thoughts on Jim Crow and book bans; and the Israeli-occupied West Bank, where he sees contemporary segregation in the treatment of Palestinians.
Who it’s for: Fans of James Baldwin, George Orwell, and Angela Y. Davis; readers of Nikole Hannah-Jones’s The 1619 Project and Isabel Wilkerson’s Caste, to name just a few engagements with national and racial identity. —Nathalie op de Beeck
Abortion by Jessica Valenti [NF]
What it is: Columnist and memoirist Valenti, who tracks pro-choice advocacy and attacks on the right to choose in her Substack, channels feminist rage into a guide for freedom of choice advocacy.
Who it’s for: Readers of Robin Marty’s The New Handbook for a Post-Roe America, #ShoutYourAbortion proponents, and followers of Jennifer Baumgartner’s [I Had an Abortion] project. —NodB
Gifted by Suzuki Suzumi, tr. Allison Markin Powell [F]
What it's about: A young sex worker in Tokyo's red-light district muses on her life and recounts her abusive mother's final days, in what is Suzuki's first novel to be translated into English.
Who it's for: Readers of Susan Boyt and Mieko Kanai; fans of moody, introspective fiction; anyone with a fraught relationship to their mother. —SMS
Childish Literature by Alejandro Zambra, tr. Megan McDowell [F]
What it is: A wide-ranging collection of stories, essays, and poems that explore childhood, fatherhood, and family.
Who it's for: Fans of dad lit (see: Lucas Mann's Attachments, Keith Gessen's Raising Raffi, Karl Ove Knausgaard's seasons quartet, et al). —SMS
Books Are Made Out of Books ed. Michael Lynn Crews [NF]
What it is: A mining of the archives of the late Cormac McCarthy with a focus on the famously tight-lipped author's literary influences.
Who it's for: Anyone whose commonplace book contains the words "arquebus," "cordillera," or "vinegaroon." —JHM
Slaveroad by John Edgar Wideman [F]
What it is: A blend of memoir, fiction, and history that charts the "slaveroad" that runs through American history, spanning the Atlantic slave trade to the criminal justice system, from the celebrated author of Brothers and Keepers.
Who it's for: Fans of Clint Smith and Ta-Nehisi Coates. —SMS
Linguaphile by Julie Sedivy [NF]
What it's about: Linguist Sedivy reflects on a life spent loving language—its beauty, its mystery, and the essential role it plays in human existence.
Who it's for: Amateur (or professional) linguists; fans of the podcast A Way with Words (me). —SMS
An Image of My Name Enters America by Lucy Ives [NF]
What it is: A collection of interrelated essays that connect moments from Ives's life to larger questions of history, identity, and national fantasy,
Who it's for: Fans of Ives, one of our weirdest and most wondrous living writers—duh; anyone with a passing interest in My Little Pony, Cold War–era musicals, or The Three Body Problem, all of which are mined here for great effect. —SMS
Women's Hotel by Daniel Lavery [F]
What it is: A novel set in 1960s New York City, about the adventures of the residents of a hotel providing housing for young women that is very much evocative of the real-life legendary Barbizon Hotel.
Who it's for: Readers of Mary McCarthy's The Group and Rona Jaffe's The Best of Everything. —CK
The World in Books by Kenneth C. Davis [NF]
What it is: A guide to 52 of the most influential works of nonfiction ever published, spanning works from Plato to Ida B. Wells, bell hooks to Barbara Ehrenreich, and Sun Tzu to Joan Didion.
Who it's for: Lovers of nonfiction looking to cover their canonical bases. —SMS
Blue Light Hours by Bruna Dantas Lobato [F]
What it's about: Through the emanating blue-glow of their computer screens, a mother and daughter, four-thousand miles apart, find solace and loneliness in their nightly Skype chats in this heartstring-pulling debut.
Who it's for: Someone who needs to be reminded to CALL YOUR MOTHER! —DF
Riding Like the Wind by Iris Jamahl Dunkle [NF]
What it is: The biography of Sanora Babb, a contemporary of John Steinbeck's whose field notes and interviews with Dust Bowl migrants Steinbeck relied upon to write The Grapes of Wrath.
Who it's for: Steinbeck fans and haters alike; readers of Kristin Hannah's The Four Winds and the New York Times Overlooked column; anyone interested in learning more about the Dust Bowl migrants who fled to California hoping for a better life. —CK
Innie Shadows by Olivia M. Coetzee [F]
What it is: a work of crime fiction set on the outskirts of Cape Town, where a community marred by violence seeks justice and connection; also the first novel to be translated from Kaaps, a dialect of Afrikaans that was until recently only a spoken language.
Who it's for: fans of sprawling, socioeconomically-attuned crime dramas a la The Wire. —SMS
Dorothy Parker in Hollywood by Gail Crowther [NF]
What it is: A history of the famous wit—and famous New Yorker—in her L.A. era, post–Algonquin Round Table and mid–Red Scare.
Who it's for: Owners of a stack of hopelessly dog-eared Joan Didion paperbacks. —JHM
The Myth of American Idealism by Noam Chomsky and Nathan J. Robinson [NF]
What it is: A potent critique of the ideology behind America's foreign interventions and its status as a global power, and an treatise on how the nation's hubristic pursuit of "spreading democracy" threatens not only the delicate balance of global peace, but the already-declining health of our planet.
Who it's for: Chomskyites; policy wonks and casual critics of American recklessness alike. —DF
Mysticism by Simon Critchley [NF]
What it is: A study of mysticism—defined as an experience, rather than religious practice—by the great British philosopher Critchley, who mines music, poetry, and literature along the way.
Who it's for: Readers of John Gray, Jorge Luis Borges, and Simone Weil. —SMS
Q&A by Adrian Tomine [NF]
What it is: The Japanese American creator of the Optic Nerve comic book series for D&Q, and of many a New Yorker cover, shares his personal history and his creative process in this illustrated unburdening.
Who it’s for: Readers of Tomine’s melancholic, sometimes cringey, and occasionally brutal collections of comics short stories including Summer Blonde, Shortcomings, and Killing and Dying. —NodB
Sonny Boy by Al Pacino [NF]
What it is: Al Pacino's memoir—end of description.
Who it's for: Cinephiles; anyone curious how he's gonna spin fumbling Diane Keaton. —SMS
Seeing Baya by Alice Kaplan [NF]
What it is: The first biography of the enigmatic and largely-forgotten Algerian artist Baya Mahieddine, who first enchanted midcentury Paris as a teenager.
Who it's for: Admirers of Leonora Carrington, Hilma af Klint, Frida Kahlo, and other belatedly-celebrated women painters. —SMS
Absolution by Jeff VanderMeer [F]
What it is: A surprise return to the Area X, the stretch of unforbidding and uncanny coastline in the hit Southern Reach trilogy.
Who it's for: Anyone who's heard this song and got the reference without Googling it. —JHM
The Four Horsemen by Nick Curtola [NF]
What it is: The much-anticipated cookbook from the team behind Brooklyn's hottest restaurant (which also happens to be co-owned by James Murphy of LCD Soundsystem).
Who it's for: Oenophiles; thirty-somethings who live in north Williamsburg (derogatory). —SMS
Seeing Further by Esther Kinsky, tr. Caroline Schmidt [F]
What it's about: An unnamed German woman embarks on the colossal task of reviving a cinema in a small Hungarian village.
Who it's for: Fans of Jenny Erpenbeck; anyone charmed by Cinema Paradiso (not derogatory!). —SMS
Ripcord by Nate Lippens [NF]
What it's about: A novel of class, sex, friendship, and queer intimacy, written in delicious prose and narrated by a gay man adrift in Milwaukee.
Who it's for: Fans of Brontez Purnell, Garth Greenwell, Alexander Chee, and Wayne Koestenbaum. —SMS
The Use of Photography by Annie Ernaux and Marc Marie, tr. Alison L. Strayer [NF]
What it's about: Ernaux's love affair with Marie, a journalist, while she was undergoing treatment for cancer, and their joint project to document their romance.
Who it's for: The Ernaux hive, obviously; readers of Sontag's On Photography and Janet Malcolm's Still Pictures. —SMS
Nora Ephron at the Movies by Ilana Kaplan [NF]
What it is: Kaplan revisits Nora Ephron's cinematic watersheds—Silkwood, Heartburn, When Harry Met Sally, You've Got Mail, and Sleepless in Seattle—in this illustrated book. Have these iconic stories, and Ephron’s humor, weathered more than 40 years?
Who it’s for: Film history buffs who don’t mind a heteronormative HEA; listeners of the Hot and Bothered podcast; your coastal grandma. —NodB
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The Philosophy of Translation by Damion Searls [NF]
What it is: A meditation on the act and art of translation by one of today's most acclaimed practitioners, best known for his translations of Fosse, Proust, et al.
Who it's for: Regular readers of Words Without Borders and Asymptote; professional and amateur literary translators alike. —SMS
Salvage by Dionne Brand
What it is: A penetrating reevaluation of the British literary canon and the tropes once shaped Brand's reading life and sense of self—and Brand’s first major work of nonfiction since her landmark A Map to the Door of No Return.
Who it's for: Readers of Christina Sharpe's Ordinary Notes and Elizabeth Hardwick's Seduction and Betrayal. —SMS
Masquerade by Mike Fu [F]
What it's about: Housesitting for an artist friend in present-day New York, Meadow Liu stumbles on a novel whose author shares his name—the first of many strange, haunting happenings that lead up to the mysterious disappearance of Meadow's friend.
Who it's for: fans of Ed Park and Alexander Chee. —SMS
November
The Beggar Student by Osamu Dazai, tr. Sam Bett [F]
What it is: A novella in the moody vein of Dazai’s acclaimed No Longer Human, following the 30-something “fictional” Dazai into another misadventure spawned from a hubristic spat with a high schooler.
Who it's for: Longtime readers of Dazai, or new fans who discovered the midcentury Japanese novelist via TikTok and the Bungo Stray Dogs anime. —DF
In Thrall by Jane DeLynn [F]
What it is: A landmark lesbian bildungsroman about 16-year-old Lynn's love affair with her English teacher, originally published in 1982.
Who it's for: Fans of Joanna Russ's On Strike Against God and Edmund White's A Boy's Own Story —SMS
Washita Love Child by Douglas Kent Miller [NF]
What it is: The story of Jesse Ed Davis, the Indigenous musician who became on of the most sought after guitarists of the late '60s and '70s, playing alongside B.B. King, Bob Dylan, John Lennon, and more.
Who it's for: readers of music history and/or Indigenous history; fans of Joy Harjo, who wrote the foreword. —SMS
Set My Heart on Fire by Izumi Suzuki, tr. Helen O'Horan [F]
What it is: Gritty, sexy, and wholly rock ’n’ roll, Suzuki’s first novel translated into English (following her story collection, Hit Parade of Tears) follows 20-year-old Izumi navigating life, love, and music in the underground scene in '70s Japan.
Who it's for: Fans of Meiko Kawakami, Ursula K. Le Guin, and Marlowe Granados's Happy Hour. —DF
Didion & Babitz by Lili Anolik [NF]
What it is: A dual portrait of Joan Didion and Eve Babitz, who are so often compared to—and pitted against—each other on the basis of their mutual Los Angeles milieu.
Who it's for: Fans or haters of either writer (the book is fairly pro-Babitz, often at Didion's expense); anyone who has the Lit Hub Didion tote bag. —SMS
The Endless Refrain by David Rowell [NF]
What it's about: How the rise of music streaming, demonitizing of artist revenue, and industry tendency toward nostalgia have laid waste to the musical landscape, and the future of music culture.
Who it's for: Fans of Kyle Chayka, Spence Kornhaber, and Lindsay Zoladz. —SMS
Every Arc Bends Its Radian by Sergio De La Pava [F]
What it is: A mind- and genre-bending detective story set in Cali, Colombia, that blends high-stakes suspense with rigorous philosophy.
Who it's for: Readers of Raymond Chandler, Thomas Pynchon, and Jules Verne. —SMS
Something Close to Nothing by Tom Pyun [F]
What it’s about: At the airport with his white husband Jared, awaiting a flight to Cambodia to meet the surrogate mother carrying their adoptive child-to-be, Korean American Wynn decides parenthood isn't for him, and bad behavior ensues.
Who it’s for: Pyun’s debut is calculated to cut through saccharine depictions of queer parenthood—could pair well with Torrey Peters’s Detransition, Baby. —NodB
Rosenfeld by Maya Kessler [F]
What it is: Kessler's debut—rated R for Rosenfeld—follows one Noa Simmons through the tumultuous and ultimately profound power play that is courting (and having a lot of sex with) the titular older man who soon becomes her boss.
Who it's for: Fans of Sex and the City, Raven Leilani’s Luster, and Coco Mellor’s Cleopatra and Frankenstein. —DF
Lazarus Man by Richard Price [F]
What it is: The former The Wire writer offers yet another astute chronicle of urban life, this time of an ever-changing Harlem.
Who it's for: Fans of Colson Whitehead's Crook Manifesto and Paul Murray's The Bee Sting—and, of course, The Wire. —SMS
Stranger Than Fiction by Edwin Frank [NF]
What it is: An astute curveball of a read on the development and many manifestations of the novel throughout the tumultuous 20th century.
Who it's for: Readers who look at a book's colophon before its title. —JHM
Letters to His Neighbor by Marcel Proust, tr. Lydia Davis
What it is: A collection of Proust’s tormented—and frequently hilarious—letters to his noisy neighbor which, in a diligent translation from Davis, stand the test of time.
Who it's for: Proust lovers; people who live below heavy-steppers. —DF
Context Collapse by Ryan Ruby [NF]
What it is: A self-proclaimed "poem containing a history of poetry," from ancient Greece to the Iowa Workshop, from your favorite literary critic's favorite literary critic.
Who it's for: Anyone who read and admired Ruby's titanic 2022 essay on The Waste Land; lovers of poetry looking for a challenge. —SMS
How Sondheim Can Change Your Life by Richard Schoch [NF]
What it's about: Drama professor Schoch's tribute to Stephen Sondheim and the life lessons to be gleaned from his music.
Who it's for: Sondheim heads, former theater kids, end of list. —SMS
The Serviceberry by Robin Wall Kimmerer [NF]
What it is: 2022 MacArthur fellow and botanist Kimmerer, an enrolled member of the Citizen Potawatomi Nation, (re)introduces audiences to a flowering, fruiting native plant beloved of foragers and gardeners.
Who it’s for: The restoration ecologist in your life, along with anyone who loved Braiding Sweetgrass and needs a nature-themed holiday gift. —NodB
My Heart Belongs in an Empty Big Mac Container Buried Beneath the Ocean Floor by Homeless [F]
What it is: A pseudonymous, tenderly comic novel of blue whales and Golden Arches, mental illness and recovery.
Who it's for: Anyone who finds Thomas Pynchon a bit too staid. —JHM
Yoke and Feather by Jessie van Eerden [NF]
What it's about: Van Eerden's braided essays explore the "everyday sacred" to tease out connections between ancient myth and contemporary life.
Who it's for: Readers of Courtney Zoffness's Spilt Milk and Jeanna Kadlec's Heretic. —SMS
Camp Jeff by Tova Reich [F]
What it's about: A "reeducation" center for sex pests in the Catskills, founded by one Jeffery Epstein (no, not that one), where the dual phenomena of #MeToo and therapyspeak collide.
Who it's for: Fans of Philip Roth and Nathan Englander; cancel culture skeptics. —SMS
Selected Amazon Reviews by Kevin Killian [NF]
What it is: A collection of 16 years of Killian’s funniest, wittiest, and most poetic Amazon reviews, the sheer number of which helped him earn the rarefied “Top 100” and “Hall of Fame” status on the site.
Who it's for: Fans of Wayne Koestenbaum and Dodie Bellamy, who wrote introduction and afterword, respectively; people who actually leave Amazon reviews. —DF
Cher by Cher [NF]
What it is: The first in a two-volume memoir, telling the story of Cher's early life and ascendent career as only she can tell it.
Who it's for: Anyone looking to fill the My Name Is Barbra–sized hole in their heart, or looking for something to tide them over until the Liza memoir drops. —SMS
The City and Its Uncertain Walls by Haruki Murakami, tr. Philip Gabriel [F]
What it is: Murakami’s first novel in over six years returns to the high-walled city from his 1985 story "Hard-Boiled Wonderland and the End of the World" with one man's search for his lost love—and, simultaneously, an ode to libraries and literature itself.
Who it's for: Murakami fans who have long awaited his return to fiction. —DF
American Bulk by Emily Mester [NF]
What it's about: Reflecting on what it means to "live life to the fullest," Mester explores the cultural and personal impacts of America’s culture of overconsumption, from Costco hauls to hoarding to diet culture—oh my!
Who it's for: Lovers of sustainability; haters of excess; skeptics of the title essay of Becca Rothfeld's All Things Are Too Small. —DF
The Icon and the Idealist by Stephanie Gorton [NF]
What it is: A compelling look at the rivalry between Margaret Sanger, of Planned Parenthood fame, and Mary Ware Dennett, who each held radically different visions for the future of birth control.
Who it's for: Readers of Amy Sohn's The Man Who Hated Women and Katherine Turk's The Women of NOW; anyone interested in the history of reproductive rights. —SMS
December
Rental House by Weike Wang [F]
What it's about: Married college sweethearts invite their drastically different families on a Cape Code vacation, raising questions about marriage, intimacy, and kinship.
Who it's for: Fans of Wang's trademark wit and sly humor (see: Joan Is Okay and Chemistry); anyone with an in-law problem.
Woo Woo by Ella Baxter [F]
What it's about: A neurotic conceptual artist loses her shit in the months leading up to an exhibition that she hopes will be her big breakout, poking fun at the tropes of the "art monster" and the "woman of the verge" in one fell, stylish swoop.
Who it's for: Readers of Sheena Patel's I'm a Fan and Chris Kraus's I Love Dick; any woman who is grateful to but now also sort of begrudges Jenny Offil for introducing "art monster" into the lexicon (me). —SMS
Berlin Atomized by Julia Kornberg, tr. Jack Rockwell and Julia Kornberg [F]
What it's about: Spanning 2001 to 2034, three Jewish and downwardly mobile siblings come of age in various corners of the world against the backdrop of global crisis.
Who it's for: Fans of Catherine Lacey's Biography of X and Joshua Cohen's The Netanyahus. —SMS
Sand-Catcher by Omar Khalifah, tr. Barbara Romaine [F]
What it is: A suspenseful, dark satire of memory and nation, in which four young Palestinian journalists at a Jordanian newspaper are assigned to interview an elderly witness to the Nakba, the violent 1948 expulsion of native Palestinians from Israel—but to their surprise, the survivor doesn’t want to rehash his trauma for the media.
Who it’s for: Anyone looking insight—tinged with grim humor—into the years leading up to the present political crisis in the Middle East and the decades-long goal of Palestinian autonomy. —NodB
The Shutouts by Gabrielle Korn [F]
What it's about: In the dystopian future, mysteriously connected women fight to survive on the margins of society amid worsening climate collapse.
Who it's for: Fans of Korn's Yours for the Taking, which takes place in the same universe; readers of Becky Chambers and queer-inflected sci-fi. —SMS
What in Me Is Dark by Orlando Reade [NF]
What it's about: The enduring, evolving influence of Milton's Paradise Lost on political history—and particularly on the work of 12 revolutionary readers, including Malcom X and Hannah Arendt.
Who it's for: English majors and fans of Ryan Ruby and Sarah Bakewell—but I repeat myself. —SMS
The Afterlife Is Letting Go by Brandon Shimoda [NF]
What it's about: Shimoda researches the mass incarceration of Japanese Americans during WWII, and speaks with descendants of those imprisoned, for this essay collection about the “afterlife” of cruelty and xenophobia in the U.S.
Who it’s for: Anyone to ever visit a monument, museum, or designated site of hallowed ground where traumatic events have taken place. —NodB
No Place to Bury the Dead by Karina Sainz Borgo, tr. Elizabeth Bryer [F]
What it's about: When Angustias Romero loses both her children while fleeing a mysterious disease in her unnamed Latin American country, she finds herself in a surreal, purgatorial borderland where she's soon caught in a power struggle.
Who it's for: Fans of Maríana Enriquez and Mohsin Hamid. —SMS
The Rest Is Silence by Augusto Monterroso, tr. Aaron Kerner [F]
What it is: The author of some of the shortest, and tightest, stories in Latin American literature goes long with a metafictional skewering of literary criticism in his only novel.
Who it's for: Anyone who prefers the term "palm-of-the-hand stories" to "flash fiction." —JHM
Tali Girls by Siamak Herawi, tr. Sara Khalili [F]
What it is: An intimate, harrowing, and vital look at the lives of girls and women in an Afghan mountain village under Taliban rule, based on true stories.
Who it's for: Readers of Nadia Hashimi, Akwaeke Emezi, and Maria Stepanova. —SMS
Sun City by Tove Jansson, tr. Thomas Teal [F]
What it's about: During her travels through the U.S. in the 1970s, Jansson became interested in the retirement home as a peculiarly American institution—here, she imagines the tightly knit community within one of them.
Who it's for: Fans of Jansson's other fiction for adults, much of which explores the lives of elderly folks; anyone who watched that documentary about The Villages in Florida. —SMS
Editor's note: We're always looking to make our seasonal book previews more useful to the readers, writers, and critics they're meant to serve. Got an idea for how we can improve our coverage? Tell me about it at sophia@themillions.com.
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Appetite for Risk: At the Intersection of Video Games and Literature
As a kid, video games taught me just as much about writing as novels did. The thousands of hours I spent with my head in books were matched by the thousands of hours I spent at my computer. In my child brain, they didn’t seem as if they were disparate forms belonging to different centuries. I’m not sure I even recognized the difference.
I played games for the storytelling, to the degree that no one in middle school actually considered me to be completely a “gamer.” I didn’t really care about winning or being good. What interested me were the stories.
When I played strategy games like Civilization, the kingdoms I built did not consist of representative pieces on a chessboard. In my head, even as early as age 7, the cities were real. Families lived in them. They had cultures and identities and backstories invented with each subsequent turn. I had feelings about them. My districts, armies, and generals were built not just for effectiveness but aesthetic design and sociological meaning.
My outings as a fighter pilot in space simulators had dramatic and cinematic arcs to them, missions experienced not as sets of objectives but as short stories, as chapters. The gleam of the fake pixelated gray of the bulkheads and the pulsing neon lights of the cockpit instruments were just as important as the scoreboard.
In the first two first-person shooters I played, I rarely completed levels successfully, instead treating the labyrinths of Doom or Dark Forces as Kafkaesque wanderings interrupted by existential shootouts. I was fascinated by how the story was introduced, how the narrative progressed over shifting environments, with layered escalations of both difficulty and design.
There were times when it was almost as if the games I was playing and the books I was reading were in conversation. Half-Life meant Huxley and Diablo II meant Dante. In the 7th grade, I took Latin and read Roman History just to give my obsession with Caesar III more context. William Gibson forced me to go back and re-experience Syndicate. Sim City 2000 directly caused me to steal my father’s copy of Robert Caro’s The Power Broker. Max Payne, my first experience with any sort of noir, meant Patricia Highsmith and Raymond Chandler.
By the time I was in high school, I was confused as to why such a small collection of books were explicitly influencing games. When I first read The Handmaid’s Tale, I could not understand why there was not a video game version lurking somewhere in a dark corner of the digital universe, or even vague homages in the totally unrelated omnipresent sci-fi dystopias that were the setting for so many games. In what can only be described now as adolescent naivety, it was unthinkable to me that male-dominated, technologically-centered works like Ender’s Game or Snow Crash were so in sync with the video games being developed, but As I Lay Dying and Pride and Prejudice were somehow unworthy.
In the 15 years since my 12-year-old boy gamer heyday, video games have become the most dominant form of media on the planet, though you would not be able to tell by reading contemporary literature. Aside from the efforts of Austin Grossman and Ernest Cline, the few works of fiction that do confront gaming’s prominence tend to be on the borderlines of genres not always considered “literary,” or works of experimental literature more interested in turning the form of the novel into a game than using the novel to explore what the rise of gaming means to the human experience.
What is particularly sad about this state of affairs is that the literary world and the video games world could greatly benefit each other. Even a conversation, let alone the beginning of real collaborations and dialogues, would help each contend with their respective shortcomings.
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The book publishing industry needs to carve out a more interesting, necessary space for itself in the digital world. All too frequently “technology” is considered one big amorphous blob, or worse, treated with indifference. Barely enhanced e-books, predictably executed apps, and promotional Twitter accounts for dead or Luddite authors seem to represent the extent of most publishers’ innovative efforts. Even in terms of pure content, contemporary fiction too often fails to fully evoke 21st-century life and contend with its burgeoning issues. We writers disproportionately focus on the past, or worse, replicate the form and structures of centuries gone without appetite for the risk, resistance, and failure innovation entails.
The video games community, despite its tremendous financial success and cultural relevance, has its own significant problems. Despite the best efforts of a growing cadre of games critics, journalists, writers, and theorists, not to mention a legion of talented independent developers, the industry is plagued by issues of cultural legitimacy and a real struggle to grow out of repetitive content. American cultural institutions largely ignore the entire medium, the exceptions often taking the form of desperate half-hearted attempts to appeal to a younger demographic (such as MoMA’s addition of 14 mostly-retro games to its collection), or outright hostility (such as the late Roger Ebert’s 2010 statement that “video games can never be art,” a stance he subsequently softened after getting dissents from readers). Meanwhile, big budget games like Call of Duty and Halo follow the same tired patterns of gameplay and storytelling with little real innovation aside from graphical improvements and the ever-evolving appropriations of Hollywood clichés.
Games writing luminaries such as Leigh Alexander, Luke Plunkett, Tom Bissell, Cara Ellison, and John Walker have explored and debated every facet of what a video game is and should be, including the Sisyphean tasks of attacking the mainstream industry for its utterly regressive gender politics, lack of diversity, and unwillingness to explore subject matter other than the same tried and true action movie content patronizingly marketed to the worst imagined 12-year-old boy archetype. But this growing field of theory and criticism has only been so successful in forcing the form to confront its demons.
Over the past year, I made a concerted effort to begin meeting, talking, and collaborating with members of the games industry. I went to conferences, events, and explored the social networks of the few friends I had working in the field. During this time, every game developer I came across, whether her company was big or small, her projects commercial or experimental, expressed a desire to be taken more seriously as an artist and creator. And there was a tangible feeling that they are not there yet.
When I attended the Game Developers Conference for the first time in March 2013, I was stunned at how receptive everyone was to the presence of a random aspiring novelist. Mainstream behemoths and indie game developers alike asked me how they might more “literary” or “novelistic.”
Producers of big budget titles told me how much they wished they had better written content within their games, but seemed to have no idea how to access the pool of what one Creative Assembly designer called “all those surely unemployed creative writing MFAs living in Brooklyn.” There may be a kernel of truth in his statement. There is certainly unutilized talent in the literary world capable of writing the pants off of a lot of what passes for dialogue or in-game text in many mainstream video games. Aside from the few individuals with both gaming and literary backgrounds (like Austin Grossman), the games industry has little framework for how to judge the abilities of those who are not already writing for games or designing them outright. So far, no developer has been explicitly willing to take the risk to start evaluating or hiring Iowa grads. “It would be nice if we could figure out how to do it,” Chris Avellone of Obsidian Entertainment told me, “but without a record of actually writing for games in some capacity, it’s very difficult to hire someone.”
At the same time, employees of mainstream developers continually express great interest in how to cultivate more serious topics and subject matter.
“How did books get to be so respected?” an Electronic Arts VP asked me at that same GDC last year, as though this suspect level of gravitas must be the result of a viral marketing campaign and not a cultural evolution that took place over hundreds of years.
Tin-eared dialogue aside, there is actually an impressive literary consciousness to be found within certain tracts of the video games community. In a conversation with Anthony Burch (Borderlands 2), Susan O’Connor (BioShock and Bioshock 2), and Aaron Linde (Gears of War 3), three supremely talented games writers, we shared our disappointment that there had never been a violent action game written by Bret Easton Ellis, and that no game designer had ever gone to David Foster Wallace and said “what do you want to make?”
"Blood Meridian would make for a hell of a videogame,” Burch told me recently. “McCarthy explores the depths of human evil and bloodlust; an interactive version could allow the player to explore their own personal capacity for those same things. I'd love to see a P.G. Wodehouse videogame. Wodehouse's books, unlike most videogames, were centered around people but never included any violence or sex. I'd love to see his sensibilities transplanted into games. Just imagining a Telltale-style [a developer famous for making episodic adventure games] Jeeves and Wooster game makes me slightly giddy"
I then asked him how the games industry could attract better writing talent.
“Start making games that allow for greater narrative depth,” he replied. “If most of your game's script consists of battle dialog (imagine writing 50 different variations of the phrase, "incoming grenade!"), that's not going to attract top talent. If, however, your game allows the world to react to the player's actions in interesting ways, or if your story reveals itself to the player in ways only games can achieve, then you might well find writing talent jumping at the chance to do something challenging, different, and risky.”
Underneath conversations like this lurks the reality that being a “games writer” is too often considered a secondary position in the making of a game. Designers, producers, and programmers tend to control a greater share of narrative structure and destiny than you might expect, with writers simply crafting made-to-order textual content.
Nevertheless, if my wanderings in the game world have convinced me of anything, it is that within even the worst cliché of the demographic “gamer,” there is a prospective reader of literary fiction. Not unlike the most ambitious and challenging novels, video games feature unreliable narrators, shifting perspectives, digressions that become their own plot lines, fragmented timelines, the use of magic, myth, hallucination, and multiple outcomes. These are commonalities rather than eccentricities, and gamers are undaunted, even treating narrative difficulties as worthy challenges.
Game designer Jane McGonigal calculated that as a planet we play three billion hours of video games a week. Millions of people have come of age experiencing storytelling predominantly through this medium. Millions of people have fake killed millions of other fake people. Millions of people have conquered the world or prevented it from being conquered, have built and run impossibly vast megacities, have followed the stories of countless heroes and villains.
We should try to write some novels for them.
Twelve- to 18-year-old males are not the only people playing video games. According to the Entertainment Software Association, the average gamer is 30 years old, and 45 percent are female. Yet there can be no doubt that most games are still marketed toward a young, overwhelmingly male demographic, with companies convinced this is necessary to their bottom line despite the growing mountain of evidence to the contrary.
This disproportionate focus leaves substantial room for the games industry to acquire new customers. There are whole swaths of potential players whom the video games industry has tacitly abandoned with sexism, repetition, and an inability to embrace new narrative and content.
We should try to make games for them.
We should be making novels into video games, video games into novels. Publishers should collaborate with indie game developers, trading them a platform and content in exchange for labor and a new form of adaptation. Literary magazines and libraries should sponsor gamejams. The games industry should fully embrace the thousands of works of classic literature open to them in the public domain.
Even without structured efforts to that end, there is some hope that within the flourishing realm of “indie games” the medium is maturing and embracing more literary themes and modalities.
At the booths of the Independent Games Festival, Calvino and Borges were household names. When I mentioned Edwin’s Abbott’s Flatland to the developers of Super Hexagon and Super Space, they rolled their eyes as if they were literature PhDs who had just been asked at a dinner party if they had heard of James Joyce. The makers of 2014 IGF Finalist Paralect have acknowledged the direct influence of Mikhail Bulgakov’s The Master and Margarita. But the scope of this interest and knowledge is limited to a small set of authors.
Whereas in the past indie games were simply a subcultural sideshow and barely an influence on the larger industry, the rise of digital distribution has allowed small or individual independent developers to have the opportunity to reap real financial success while still remaining divorced from large development budgets and battles over the same predefined market share.
In the past year, award-winning games such as Papers Please (a game of passport control in a fictional communist satellite state) and Starseed Pilgrim (a game of gardening riddled with floating poetry), both developed by singular individuals, proved that indie games with atypical premises can succeed in the market and, more importantly, provide players with involving experiences that feel worthy of printed literary companions.
Gone Home, a game in which you explore your empty childhood home, is often described by players and reviewers as being novelistic, inherently like a book. As of February, it had sold 250,000 copies (in a scant seven months on the market). Not bad for the gaming equivalent of an indie novel released on a small press. Imagine if a self-published literary fiction novel about growing up in the mid-90s in the Pacific Northwest grossed 250,000 copies.
In the video games world, the performance of a game like Gone Home represents a nice, feel-good story, but still pales in comparison to the mainstream titles. For reference, Grand Theft Auto V sold almost 27 million copies in the last four months of 2013, grossing over a billion dollars in its first three days of sales.
While it’s easy to dismiss mainstream games like Grand Theft Auto V or Call of Duty as shallow, or not on par with any notion of being literary classics, it is difficult to imagine Miguel de Cervantes not enjoying a virtual romp through the virtual medieval world in Assassin’s Creed, let alone the glee Italo Calvino would feel upon witnessing Sim City. It’s easy to forget that video games, even the most boring or decadent ones, are realizing what were once only the high-minded fantasies of The OULIPO and other pre-digital experimental writers.
When the Dante’s Inferno video game was released in 2010, it caused several editions of The Divine Comedy to shoot up Amazon’s sales charts. It did not really matter that the game was nowhere close to being a perfect adaptation or embodiment of the epic poem. A friend of mine who teaches middle-school English in Cleveland, Ohio, almost wept recounting how a group of her students brought a copy to class.
“Kids ask me all the time about which author influenced Bioshock (Ayn Rand) or why Spec Ops: The Line failed in its attempt to remake Heart of Darkness,” she said. “My adult friends do too. But they rarely pester me to find out who won the Man Booker.”
With works both new and old, the literary community is in the unique position to take a role in an adolescent art form’s coming of age. And if game developers were to start directly pursuing writers with backgrounds outside of their comfort zone, the result could be an era of unprecedented collaboration and innovation for not just one industry, but two.
Image Credit: Pexels/Pixabay.