In The Atlantic Adrienne Green reviews the growing number of Young Adult novels tackling racial injustice and how this increase on the topic is no coincidence. “Coming out of the crucible of the past few years—during which young people have been integral to pushing conversations about the unjustified killings of black men to the forefront—the novels capture the many ways that teens of color cope with prejudice, whether through activism or personal accountability or protest.”
Our staff writer Nick Ripatrazone has published two books in the last year – the short story collection Good People and the novella We Will Listen For You – and both have recently been reviewed in New Jersey papers, which agree that the books are “an invitation to look beyond the stone walls of churches and gape in wonder at the world and the unknowable vistas beyond.” Pair with Nick’s ever-relevant essays on teaching English and becoming a writer, not a priest.
“In his column, Manjoo goes on to call out virtual reality for being ‘a lonely, anti-social affair’—but, hey, isn’t that what reading a novel used to be? I mean, before we figured out how to make books ping and arouse competitive instincts by flagging favorite passages of readers who got there before we did. (I don’t mean to harp on Farhad Manjoo or to denigrate his excellent work; his reticence is shared by others in both legacy and new media cautioning against VR.)” It looks like VR is in desperate need of good storytellers.
“Many of the basic rules around typographic contrast and readability for print or 2D screens change in VR. When type becomes even a little bit more volumetric, the way people perceive it and interact with it changes. The type needs to be rooted in something real, otherwise it gets a little uncanny for the user.” What should typography look like in virtual, augmented, and mixed reality interfaces? The Drum considers (via The Digital Reader). Wonder what a book fetishist might thing of all this…