Virtual Typesetting

August 14, 2017

“Many of the basic rules around typographic contrast and readability for print or 2D screens change in VR. When type becomes even a little bit more volumetric, the way people perceive it and interact with it changes. The type needs to be rooted in something real, otherwise it gets a little uncanny for the user.” What should typography look like in virtual, augmented, and mixed reality interfaces? The Drum considers (via The Digital Reader). Wonder what a book fetishist might thing of all this…

is social media editor at The Millions. She lives in Brooklyn where she's currently working on her first novel. Find her online @kirstinbutler, and of course, on The Millions‘ feeds.

Add Your Comment:

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.