“Many of the basic rules around typographic contrast and readability for print or 2D screens change in VR. When type becomes even a little bit more volumetric, the way people perceive it and interact with it changes. The type needs to be rooted in something real, otherwise it gets a little uncanny for the user.” What should typography look like in virtual, augmented, and mixed reality interfaces? The Drum considers (via The Digital Reader). Wonder what a book fetishist might thing of all this…
“Loss isn’t science; it’s a human reckoning.” The New York Times posts an e-mail conversation between Joyce Carol Oates and Meghan O’Rourke on why we write about grief, following the release of Oates’ memoir A Widow’s Story and in anticipation of O’Rourke’s own memoir of loss, The Long Goodbye.
You may have read some of our pieces on graphic novels and comics. The form is increasingly seen as an indispensable genre of literature. At Slate, a team of judges select the nominees for their third annual Cartoonist Studio Prize, including Here by Richard McGuire and Can’t We Talk About Something More Pleasant? by Roz Chast.
Recommended Reading: Oliver Burkeman on a new group of optimistic thinkers.