“The state of diversity and equity in publishing is grim and has been for a long time—since the industry’s founding back in the day.” Camille Rankine, Morgan Parker, Year in Reading alumnus Alexander Chee, and seven other writers talk about diversity in publishing.
Ever thought that writing a novel was like a video game you just couldn’t win? In the new video game The Novelist, players count pages not bodies as they try to help the protagonist balance writing with his family life. “There’s no winning or losing,” designer Kent Hudson said. “[M]y hope is that as you’re presented with the same fundamental question … over the course of the game, that you start to learn about your own values.”
Gary Indiana posits that “no current literary label appealingly describes the kind of narratives [Renata Adler’s] Speedboat and Pitch Dark are.” This might be true. However in the name of moving forward with discussion, perhaps we can all go with Matthew Spektor’s summation of Adler’s debut novel: “if it’s ‘like’ anything at all, a steeplechase of [dazzling] hurdles could be it.”
“There is a saying that has become a cliché: ‘Pictures speak louder than words.’ But sometimes, a picture can speak louder than words because it contains a profound silence. It’s what a picture does not say that can often make it loud. What is, after all, a wordless novel but a novel devoted to the message of silence?” On Frans Masereel‘s My Book of Hours, a wordless novel in woodcuts. For another, lighter perspective on the power of picture books, pair with Jacob Lambert‘s “Yet Again, I Ask: Are Picture Books Leading Our Children Astray?“