“Even after I realize that we are being robbed, that bullets can shatter glass, that being locked in is no help in this situation, I still feel a vague resentment at having to hand the laptop over. It’s mine. It contains my work, a week of writing, a month or more of photography, personal information. I have hesitated only a few seconds but feel as though I have just woken from a trance: briefly, I imagined myself with a bullet in my thigh, imagined myself bleeding out in traffic in Ojota.” At Granta, Teju Cole writes about living in Lagos.
“I war-gamed out everything. My biggest fear was that somebody tries to play out my book and finds out it won’t work.” At The New York Times, Alexandra Alter writes about the new Minecraft novel by Max Brooks, author of World War Z: “In the process, he may have also created a strange new entertainment category, one that hovers somewhere between fan fiction, role-playing games and literature — a novel set in a game, that can itself be played within the game.” And while we’re on the topic of games, let’s also talk about geekdom and race.
Fanny Trollope, Anthony’s mother, taught America a thing or two about decency and feminism: her scathing pen wrote books about the excesses of American society and its alienation of women. Over at Bloom, Cynthia Miller Coffel writes about this trailblazing woman who should be considered “the patron saint of middle aged women writers.”
Year in Reading alum Angela Flournoy writes about Ralph Ellison’s Invisible Man for the National Book Foundation. “I return to Invisible Man often because it accomplishes so many things at once, but never at the sake of intelligent, moving storytelling.” Pair with our interview with Flournoy.
David Carr takes a look at The Atavist, whose team of multimedia gurus has won the attention (and seed funding) of Google founder Eric Schmidt. Of course, the outfit’s also been receiving generous attention for their quality work, too. (I mentioned them a few months ago.) More recently, however, certain scientific circles have fawned over the subject of their story The Electric Mind, which tracks one paralyzed woman and the scientists who developed the BrainGate technology which eventually got her moving… robotically.