Haven’t heard of Heck? You will soon. The new magazine, edited by Jeremy Keith Spencer, boasts an impressive masthead of contributing editors, including Wells Tower, Gideon Lewis-Kraus and Millions contributor Darcey Steinke. You can also help crowdfund the magazine via Indiegogo.
Ever thought that writing a novel was like a video game you just couldn’t win? In the new video game The Novelist, players count pages not bodies as they try to help the protagonist balance writing with his family life. “There’s no winning or losing,” designer Kent Hudson said. “[M]y hope is that as you’re presented with the same fundamental question … over the course of the game, that you start to learn about your own values.”
“How is the life of a creative person—an artist, a designer, a composer—related to his or her work?” The New Yorker lists 7 archived pieces by way of answer.
A new study out of Stony Brook University employs a complex statistical model to figure out what makes a book successful. Judging books on the basis of Amazon sales, awards won and Project Gutenberg downloads, the scientists determined that successful books have a higher-than-average ratio of self-references, prepositions and coordinating conjunctions. Unsuccessful books, on the other hand? A high ratio of adverbs and location markers.