Nicholas Schmidle‘s riveting account of Seal Team Six’s Abbottabad raid was the highlight of this week‘s New Yorker. Yet he wrote the article without interviewing any of the team members. C. Christine Fair explains how he did it.
Lolita has been, for decades, a great inspiration to cover designers, and all those great covers inspired architect John Bertram to hold his own cover design contest to see who could best re-imagine Nabokov's classic. The resulting competition has now inspired a book, coming in August, with a cover by designers Sulki & Min that references a letter Nabokov sent to his American publisher, Walter J. Minton of Putnam, in April 1959 about the cover design for Lolita. "I want pure colors, melting clouds, accurately drawn details, a sunburst above a receding road with the light reflected in furrows and ruts, after rain. And no girls. If we cannot find that kind of artistic and virile painting, let us settle for an immaculate white jacket (rough texture paper instead of the usual glossy kind), with LOLITA in bold black lettering." More: An interview with Bertram.
Three finalists have been named for this year’s $10,000 Albertine Prize: Eve Out of Her Ruins by Ananda Devi, The Heart by Maylis de Kerangal, and Bardo or Not Bardo by Antoine Volodine. Voting is open until Sunday, April 30th. Also, you can read more about Volodine’s work courtesy of Grant Munroe.
Looking for a new literary podcast to fill your downtime? David Naimon’s “Between the Covers” author interview series may do the trick. The series, which appears regularly on Portland, Oregon’s KBOO 90.7 FM, is available for free on iTunes. Past guests have included Karen Russell, George Saunders, China Miéville and Junot Díaz. Forthcoming episodes will feature the likes of NoViolet Bulawayo and Jami Attenberg.
Readers of the 1960s and 70s ran into many people who worried that writers were learning from television. In 2015, the concern is slightly different -- are writers taking cues from video games? At the Ploughshares blog, Matthew Burnside tackles the game-ification of books.