The Happy Booker knows that Richard Bausch is leaving Gearge Mason, but is he Iowa-bound? “Not necessarily.”
Perhaps you’ve seen it on the news. A historic and potentially catastrophic storm, Hurricane Katrina, is about 24 hours from plowing into New Orleans. If there ever was a “big one,” this is it. Sustained winds are at 175 mph, and some experts think it may maintain this strength all the way to landfall. Despite the fact that New Orleans lies below sea level and needs levies and pumps to keep out the water, Mayor C. Ray Nagin has only just now ordered a mandatory evacuation. Many experts think it’s already too late. If you want to keep an eye on this storm here are some links. Blogs: Dr. Jeff Masters, Steve Gregory, Eye of the Storm, Brendan Loy, Fresh Bilge. Links to TV coverage on the web at Lost Remote. The National Hurricane Center. I may add more to this post as I find more links.
A “Minority Opinion” has been posted over at the LBC Blog by the Co-op members who were not fans of the first LBC pick – Case Histories by Kate Atkinson. Some good discussion is already brewing in the comments. As for me, I fall somewhere in between the Minority Opinion and the LBC members who wholeheartedly endorse the book. To me, Case Histories is a worthwhile read, but perhaps not up to par with the big things that many seem to be expecting from the LBC. The most vocal commenters seem to pulling for the Co-op to choose a book that is of impeccable quality, yet has been ignored by big publishing houses and major reviewers. If such a book exists, I hope we can find it for our readers. “Read This” picks aside, I think the LBC may also prove valuable in determining whether or not the Great American (or British, or Chinese, etc.) Novel is in any danger of being ignored or underappreciated.
The revelation of the so-called “Book of Judas” last week made for some good news stories. The newly discovered gospel claims that one of history’s oldest bad guys wasn’t so bad. It’s a provocative story and there’s an element of Indiana Jones to it all, as the lost text was found in Egypt and made its way to the public through years of intrigue and backchannel trading. Scholars, meanwhile, are already debating how relevant the document is. The New York Times article on the gospel gets into the scholarly debate somewhat, but an illuminating essay by David Kopel at the Volokh Conspiracy explains why the “Gospel of Judas” is not a lost book from the Bible, but rather a Gnostic text. But what interests me most are not the theological ramifications of the find, but how its public unveiling is tied to the release of so many books (and a movie).First of all, it’s unlikely that this news would be of such interest were it not for the success of The Da Vinci Code, which has made once obscure Gnostic texts mainstream reads for fans of Dan Brown’s book. It’s also worth noting that The Da Vinci Code movie comes out soon, on May 19th, which is sure to keep early Christian mysticism in the news. But then there are the books themselves. National Geographic, which officially made the documents public, has two related books out now: The Gospel of Judas, which is an annotated translation of the original documents, and The Lost Gospel, which is about the discovery of the gospel and the research that went into deciphering it. The David Kopel essay cited above mentions an AP story in which James M. Robinson, a rival to the National Geographic scholars, explains why the find is probably not all that important. It turns out Robinson has his own book on the gospel coming out, too, The Secrets of Judas, which gives his view on the find.So, for something that was portrayed in the media as a stunning new find, this all seems to be very stage managed to me. The Gospel of Judas itself has been floating around since the 70s, but the three books (and the National Geographic TV special) all seem timed to hitch onto The Da Vinci Code’s next wave of publicity as Dan Brown emerges from his court proceedings and his best seller hits the big screen.
Update: Read our review of Haruki Murakami’s 1Q84, his “finest work,” according to our reviewer.
One of the fall’s most hotly anticpated novels (on this continent, at least) is Haruki Murakami’s massive new book 1Q84. The book’s release was a publishing event in Japan in June 2009, selling over 100,000 copies there in its first week. Now, after over two years, the three-volume novel (released here in one volume and in the UK in two volumes, with parts one and two translated by Jay Rubin and part three by Philip Gabriel) will hit shelves.
Because of the very long lead time and because Murakami has an engaged and sometimes bilingual fan base, anything you might want to know about the book is available just a Google search away — and fans have tried their hands at translating snippets and sections as well — but until now we haven’t gotten a glimpse of how the novel will open, with Murakami’s prose rendered in Rubin’s translation. As is often the case with Murakami’s work, music figures prominently in the opening paragraph of 1Q84, specifically mentioning Sinfonietta by Leoš Janáček a Czech composer of the late 19th and early 20th century.
Here it is, the opening paragraph of 1Q84:
The taxi’s radio was tuned to a classical FM broadcast. Janáček’s Sinfonietta—probably not the ideal music to hear in a taxi caught in traffic. The middle-aged driver didn’t seem to be listening very closely, either. With his mouth clamped shut, he stared straight ahead at the endless line of cars stretching out on the elevated expressway, like a veteran fisherman standing in the bow of his boat, reading the ominous confluence of two currents. Aomame settled into the broad back seat, closed her eyes, and listened to the music.
Every few months, a peculiar compulsion comes over me. After dinner, instead of reading a book or lazing on the stoop, I’ll walk upstairs, sit down, and fit small blocks together, again and again and again. When I’m in the grips of this dependence, my wife knows exactly where I’ll be from 7:30 to 8:15 or so: in front of the TV, eyes glazed, drool at my mouth. Tetris fever has struck.
Over the years, we’ve amassed a solid collection of Nintendo games, including Tecmo Super Bowl, Mega Man 2, and all three Super Marios. There is Baseball, Baseball Stars, and Bases Loaded 2. But when I’m feeling eight-bit, I almost always go with Tetris; with few exceptions, it stays in the console, safe as a joey. Like Pac-Man or Punch-Out!!, its pacing and graphics are as effective today as they were in the Reagan years, as good as they need to be. When I pop in, say, Tennis or Ice Hockey, I’m depressingly aware of the gap between them and their modern successors—grunting apes to today’s Gattaca humanoids. But Tetris is different. As with chess, efforts to update it have seemed superfluous, faintly sacrilegious. It’s one of the few entertainments that arrived fully formed, little improvement necessary.
For me, this is evidenced by the ease and consistency with which it melts my brain. Once things get cooking, twenty or thirty rows in, I find myself on the fourteenth level—or is it fifteenth?—of consciousness. It’s a murky shade of purple there, with a tinge of lunar dust. Drifting through the door from The Twilight Zone intro, I find “Bitches Brew” the national anthem, Jim Woodring the national storyteller. In this place, everything undulates—yet stays, like, perfectly still, man. Outside of recreational drugs and a Ghibli film, few other things bring on such a strange and fluid state. And like ping-pong or fucking, the game demands a deep focus that must be both maintained and ignored; once you realize what you’re doing, you’re done.
Floating through Tetris’ cranial hyperspace forces a natural introspection. Often, sort of insanely, I’ll dwell upon what my playing method can tell me about myself. My technique isn’t to plow through rows or shatter a score; I play Tetris for the tetris: the four-row clear that comes with the vertically-nestled “I” block. Self-denial is necessary for the maneuver, as all must be laid aside for the blessed piece’s arrival. Meanwhile, the pile mounts dangerously. When the block finally appears, this mild daring and asceticism are handsomely repaid: there’s a flash of light, a scream of sound, and the pile’s heavy fall.
This approach correlates with who I am when the Nintendo is off: I’ve taught myself to stop drinking, but I reward my piousness by getting whacked on special occasions. I withhold myself from others until I’m comfortable, then gleefully let it rip. Most importantly, as a freelancer, my life has become a constant wait for the “I” block. That wait is often unbearable, but when it finally comes—via an editor’s e-mail or telephone call—there’s a flash of light and a scream of sound. I feel great for a time, smug with accomplishment. And then, inevitably, other bricks appear and I must hurry to place them, setting things up for the next big clear.
My wife doesn’t live her life this way, and, tellingly, she doesn’t play Tetris in the same way I do. She takes each block at a time, concentrating on the present, never stalling for the tetris. Watching her careful style drives me nuts, but I understand it: she’s a pragmatist, preferring steadiness to risk, no matter how visceral the reward. Unlike me, she doesn’t need constant validation to get by, can cope with a regular job. Her way appeals to me—it’s calmer, less given to peaks and valleys. But I don’t think I’m capable of arranging my blocks any other way.
It might seem absurd for an old Nintendo game to bring on such navel-gazing, but, hey, there it is. And that’s why Tetris, unlike others in its genre—Klax or Arkanoid or Dr. Mario—is consistently at or near the top of greatest-game lists. Because while its premise seems dull, its simple complexity allows us to project ourselves fully upon it. In a 2007 interview with Gamespot, Tetris creator Alexey Pajitnov said, “Emotion comes from [the player,] and [the designer] can’t control that. As soon as I design drama for you, I take away your freedom.” That’s what Tetris brings: interior freedom through steadily-vanishing rows, a vehicle for thoughts that might not otherwise surface. We supply the drama. Pretty good for a game that was made in the age of Excitebike.
[Image credit: Aldo Gonzalez]