In the Times (UK), a look at the forthcoming Rough Guide to Cult Fiction begs the question: what is cult fiction? “The editors note in an introduction that Toby Litt once said that in their purest form, cult books ought to have been out of print for ten years,” Erica Wagner writes. She also notes that in order for there to be “cult fiction,” the fans of such fiction must be cult-like in their devotion. The Rough Guide apparently contains some odd inclusions as well as omissions, but the concept made me think of my experience with cult fiction. Based on working at a book store, I would say that, among contemporary authors, Chuck Palahniuk, Douglas Coupland, and, to a certain extent T.C. Boyle had cultish fans. During my reading life, I’ve only gotten really cultish about one author, Richard Brautigan, of whose poetry and fiction I was enamored as a teenager. Brautigan, I would imagine, fits the “cult fiction” label pretty well. Curious if anyone else uses this label, I found an interesting list of books that a library in Indiana has labeled “cult fiction.”
Every few months, a peculiar compulsion comes over me. After dinner, instead of reading a book or lazing on the stoop, I’ll walk upstairs, sit down, and fit small blocks together, again and again and again. When I’m in the grips of this dependence, my wife knows exactly where I’ll be from 7:30 to 8:15 or so: in front of the TV, eyes glazed, drool at my mouth. Tetris fever has struck.
Over the years, we’ve amassed a solid collection of Nintendo games, including Tecmo Super Bowl, Mega Man 2, and all three Super Marios. There is Baseball, Baseball Stars, and Bases Loaded 2. But when I’m feeling eight-bit, I almost always go with Tetris; with few exceptions, it stays in the console, safe as a joey. Like Pac-Man or Punch-Out!!, its pacing and graphics are as effective today as they were in the Reagan years, as good as they need to be. When I pop in, say, Tennis or Ice Hockey, I’m depressingly aware of the gap between them and their modern successors—grunting apes to today’s Gattaca humanoids. But Tetris is different. As with chess, efforts to update it have seemed superfluous, faintly sacrilegious. It’s one of the few entertainments that arrived fully formed, little improvement necessary.
For me, this is evidenced by the ease and consistency with which it melts my brain. Once things get cooking, twenty or thirty rows in, I find myself on the fourteenth level—or is it fifteenth?—of consciousness. It’s a murky shade of purple there, with a tinge of lunar dust. Drifting through the door from The Twilight Zone intro, I find “Bitches Brew” the national anthem, Jim Woodring the national storyteller. In this place, everything undulates—yet stays, like, perfectly still, man. Outside of recreational drugs and a Ghibli film, few other things bring on such a strange and fluid state. And like ping-pong or fucking, the game demands a deep focus that must be both maintained and ignored; once you realize what you’re doing, you’re done.
Floating through Tetris’ cranial hyperspace forces a natural introspection. Often, sort of insanely, I’ll dwell upon what my playing method can tell me about myself. My technique isn’t to plow through rows or shatter a score; I play Tetris for the tetris: the four-row clear that comes with the vertically-nestled “I” block. Self-denial is necessary for the maneuver, as all must be laid aside for the blessed piece’s arrival. Meanwhile, the pile mounts dangerously. When the block finally appears, this mild daring and asceticism are handsomely repaid: there’s a flash of light, a scream of sound, and the pile’s heavy fall.
This approach correlates with who I am when the Nintendo is off: I’ve taught myself to stop drinking, but I reward my piousness by getting whacked on special occasions. I withhold myself from others until I’m comfortable, then gleefully let it rip. Most importantly, as a freelancer, my life has become a constant wait for the “I” block. That wait is often unbearable, but when it finally comes—via an editor’s e-mail or telephone call—there’s a flash of light and a scream of sound. I feel great for a time, smug with accomplishment. And then, inevitably, other bricks appear and I must hurry to place them, setting things up for the next big clear.
My wife doesn’t live her life this way, and, tellingly, she doesn’t play Tetris in the same way I do. She takes each block at a time, concentrating on the present, never stalling for the tetris. Watching her careful style drives me nuts, but I understand it: she’s a pragmatist, preferring steadiness to risk, no matter how visceral the reward. Unlike me, she doesn’t need constant validation to get by, can cope with a regular job. Her way appeals to me—it’s calmer, less given to peaks and valleys. But I don’t think I’m capable of arranging my blocks any other way.
It might seem absurd for an old Nintendo game to bring on such navel-gazing, but, hey, there it is. And that’s why Tetris, unlike others in its genre—Klax or Arkanoid or Dr. Mario—is consistently at or near the top of greatest-game lists. Because while its premise seems dull, its simple complexity allows us to project ourselves fully upon it. In a 2007 interview with Gamespot, Tetris creator Alexey Pajitnov said, “Emotion comes from [the player,] and [the designer] can’t control that. As soon as I design drama for you, I take away your freedom.” That’s what Tetris brings: interior freedom through steadily-vanishing rows, a vehicle for thoughts that might not otherwise surface. We supply the drama. Pretty good for a game that was made in the age of Excitebike.
[Image credit: Aldo Gonzalez]
The boy wizard isn’t gay, but apparently his beloved professor is. J.K. Rowling “outed” Dumbledore at a Carnegie Hall reading, inspiring “gasps and applause” as well as wire stories. Over the years, Rowling hasn’t been particularly aggressive about being a self-promoter; she hasn’t had to as the Harry Potter books have made her rich and famous without her having to occupy too much of the spotlight. Still, this seems like an all too easy way to gin up a little controversy and keep Harry Potter in the headlines now that the series is over.Now I won’t deny that it makes plenty of sense for writers to flesh out the lives of their characters in their minds. Many writers take this a step further and put these fictional biographies on paper. And it’s quite probable that in writing Dumbledore over the years, Rowling decided that he was gay.As the creator of perhaps the most beloved set of characters in literary history, Rowling has a tremendous amount of power. This sort of power can be easily abused. Knowing they will get no more books from Rowling, fans will take each new tidbit about Harry and the gang like the starving might savor a crumb. Meanwhile, each of these out-of-thin-air details will be folded neatly into the growing pantheon of Potter companion literature.To me, though, there’s something terribly spare and arbitrary about these post-publication revelations. What are we as readers supposed to do with these out of context details? Can we ignore them? Should we?As a side note, have there been other examples of similar, post-publication, extra-textual revelations related to famous books? I tried to think of some, but came up empty.
A nice rememberance of Hunter S. Thompson by his friend Paul Theroux in The Guardian.William T. Vollmann’s substantial look at Pol Pot: Anatomy of a Nightmare by Phillip Short in the NY Times.Deborah Solomon sits down for a long chat with Jonathan Safran Foer which reveals this: “he received a $500,000 advance for his first novel and a $1 million advance for his second, meaning that he is probably the highest-earning literary novelist under 30.”
Way back in 1971, before I was even born, and the use of the words “personal computer” would have branded the speaker a science fiction junkie, Michael Hart started Project Gutenberg, an effort to digitize the world’s books. Although the project has since been superseded by more ambitious efforts (i.e. Google Books), Project Gutenberg, with the efforts of tens of thousands of volunteers, keeps chugging along.Although lacking in the great search features offered by a service like Google Books or Amazon Search Inside, Project Gutenberg has several excellent features (an extensive collection of free books for PDAs, for example) that guarantee it a place in my heart. One of the greatest parts of the project is their RSS feed, which provides subscribers with nightly updates of additions to their catalog. I’ve been a subscriber for over a year and am always delighted by the book titles that arrive in my inbox each morning. A recent sampling included Arthur Waite’s Devil-Worship In France (1896), an omnibus of Atlantic Monthlies from 1916, a sixteenth century grammar of the Japanese language compiled by Portuguese missionaries, and… what’s this… a Kurt Vonnegut story?The story, “2 B R 0 2 B“, first appeared in the sci-fi journal Worlds of If in January 1962, placing it shortly after the release of his novel Mother Night. Apparently, Vonnegut never renewed the copyright, and it wasn’t included in any of his short story collections. The story itself is short and, although it’s easy to see why Vonnegut never bothered to anthologize it, as a big fan of Vonnegut, it’s a pleasant surprise.Enjoy!See also: Kurt Vonnegut RIPAs Noted in the Comments: It turns out that “2 B R 0 2 B” was in fact published in Bagombo Snuff Box.